Interactive Multi-User Virtual Reality Training
Practical training using real equipment is often expensive, potentially dangerous, and non-scalable. Virtual reality (VR) could make it safer, scalable, and cost-effective. Today, however, VR is still largely restricted to a single-user experience. As a breakthrough solution, INTERACT will enable multi-user VR applications. It will feature wireless low-latency frame-to-frame streaming, fast multisensory synchronization, location prediction, and user-driven perception analysis of the solution.
Practical training requires unexperienced students to operate expensive and possibly dangerous equipment under the constant supervision of an expert trainer. VR could potentially offer much safer and cost-effective solutions for practical training.
Current state-of-the-art VR systems, however, do not yet allow lifelike interactions among multiple users. Thus, they cannot support full collaborative virtual learning. The current challenges are:
The partners in the INTERACT project aim to create a solution that overcomes these barriers. They envisage three important innovations:
“INTERACT will design the technology to enable multi-user VR applications. This will form the basis for a next generation of practical training applications that are safe, efficient, and scalable.”
Enabling interactive VR training with multiple users through advanced low-latency wireless technology, user tracking, and multisensory synchronization.
INTERACT is an imec.icon research project funded by imec and Agentschap Innoveren & Ondernemen (VLAIO).
The project started on 01.03.2022 and is set to run until 29.02.2024.